SECTOR · BETWEEN REALITIES
Command a hidden agency that patches spatial rifts, temporal loops, and identity fractures before the world unravels.
01 · OPERATIONS
Turn by turn you keep the timeline standing. Each stripe is a real tool from the agency floor — not a slogan.
Watch global stability shift as spatial rifts, displaced eras, duplicate lives, paradox objects, and repeating loops appear across unlocked regions.
Deploy Reality Engineers, Chronologists, Identity Specialists, Reality Scientists, and Field Agents, then choose eliminate, contain, merge, or archive.
Linked anomalies demand a repair order. The wrong sequence rewrites history, drains stability, and can surface as a delayed ripple several turns later.
Expand Laboratory, Archive, Simulation Room, and Reality Core. Spend research points on scanners and anchors. When Collapse hits, restore only three laws.
02 · FIELD LIGHT
Stills from the rift: a door that should not exist, a person counted twice, a core that holds the map together.
03 · CAPTURES
Full-width shots from the director console: the map, the teams, the headquarters that keep the campaign alive.
04 · LEGAL
Reality Repair does not collect personal data. Campaign progress, agent assignments, research unlocks, and case archives remain on your device. This policy is effective 17 August 2026. Questions about this policy belong with the support address on this page.
Language preference is stored locally so the briefing, map, and dossiers reopen in the tongue you last chose. Nothing from the campaign is sent to a remote profile.
05 · DESK
If the world map, repair teams, research unlocks, or a campaign save looks wrong, write to the director desk. We read notes about fractures that will not close, chain order that will not lock, and Collapse restores that need a second look.