SECTOR · BETWEEN REALITIES

Reality Repair

Command a hidden agency that patches spatial rifts, temporal loops, and identity fractures before the world unravels.

01 · OPERATIONS

Director protocol

Turn by turn you keep the timeline standing. Each stripe is a real tool from the agency floor — not a slogan.

  1. MAP.01

    World map of fractures

    Watch global stability shift as spatial rifts, displaced eras, duplicate lives, paradox objects, and repeating loops appear across unlocked regions.

  2. TEAM.02

    Specialist repair teams

    Deploy Reality Engineers, Chronologists, Identity Specialists, Reality Scientists, and Field Agents, then choose eliminate, contain, merge, or archive.

  3. CHAIN.03

    Memory Split Chains

    Linked anomalies demand a repair order. The wrong sequence rewrites history, drains stability, and can surface as a delayed ripple several turns later.

  4. CORE.04

    HQ, research, Collapse

    Expand Laboratory, Archive, Simulation Room, and Reality Core. Spend research points on scanners and anchors. When Collapse hits, restore only three laws.

02 · FIELD LIGHT

What the fractures look like

Stills from the rift: a door that should not exist, a person counted twice, a core that holds the map together.

A corridor door opening onto an impossible ocean
Overlapping silhouettes of the same person
Agency reality core glowing in a dark hall

03 · CAPTURES

Dossiers from the field

Full-width shots from the director console: the map, the teams, the headquarters that keep the campaign alive.

World map with a Memory Split Chain on Duplicate Einstein and Ghost Portrait
World map — chain protocol on open fractures
Repair teams roster with Dr. Miller and Agent Chen
Repair teams — specialists ready to deploy
Agency Headquarters with Reality Core, Laboratory, and Archive
Headquarters — facilities and unlocked regions